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Computer Animation Before Personal

Art Stream
Bell Labs

Computer Animation Before Personal Computers

Lillian Schwartz began working at Bell Laboratories in 1969, decades before computer graphics became ordinary creative tools.

Her 1970 film Pixillation combines computer-generated black-and-white imagery with microscopic structures, oil, water and optical printing. Colour filters add another layer, while Gershon Kingsley’s Moog-generated electronic soundtrack connects the film to the expanding world of electronic music.

What interests me is how hybrid the process already was.

It would be easy to imagine early computer art as a purely digital historical curiosity: primitive graphics generated by enormous machines.

Schwartz did something less predictable.

Computer output became one material among several.

It could be combined with photography, physical liquids, optical techniques and colour added elsewhere in the process.

That feels surprisingly contemporary.

Digital artists still move constantly between systems. Render something in software. Film a physical object. Feed one process into another. Distort it again.

The tools change.

The useful attitude does not.

Schwartz understood that a computer did not have to replace older visual techniques in order to transform them.

It could enter the chain and contaminate everything around it.

The most interesting computer art may begin when the computer stops being the subject.

https://archive.transmediale.de/content/pixillation

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Computer Animation Before Personal Computers Computer Animation Before Personal Computers archive.transmediale.de Pixillation | transmediale Lillian Schwartz began working at Bell Laboratories in 1969, decades before computer graphics became ordinary creative tools. Her 1970 film...