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Perlin noise

Perlin noise is a gradient-noise algorithm developed by Ken Perlin for producing smooth, natural-looking variation. It is widely used in computer graphics, animation and generative art to create terrain, clouds, motion and organic textures.

Creative Coding p5.js — Floating Cloth Physics Simulation

Floating Cloth in Space — Physics Simulation in p5.js In this creative coding study I explore a simple but fascinating idea: what if a piece of fabric could exist without weight, drifting in space, but still behave like cloth. I built this sketch in p5.js WEBGL as a physics simulation designed for VJ projection and…