3D Cubes x Orphic Overlay
For this projection I’m combining two visual languages in one frame: a strict 3D structure of nested cubes and a 2D layer inspired by Sonia Delaunay and Orphism.
Two systems in one image
The foundation is built from four wireframe cubes, nested inside each other. Each cube rotates at a slightly different pace, creating a calm, mechanical rhythm. Along the edges, small dots “orbit” and slide over the lines. They stay loyal to the geometry, but add a living pulse, like energy moving through the structure.
On top of that sits an Orphic overlay: concentric rings and arcs that overlap, cut through each other, and create a collage of movement. This layer is intentionally flat and graphic, a counterpoint to the depth of the cubes.
Color as motion
The dots and rings use a palette aligned with Delaunay’s simultaneous contrasts: red, yellow, blue, orange, green, white, and black. Color isn’t decoration here. It’s a driver of perceived motion. With slow rotations and strong contrasts, the image keeps shifting even when the animation stays subtle.
One key detail: white is treated as space rather than paint. Segments that would normally be white are left transparent, allowing the black background to show through. This creates breathing room and makes the rings feel cut out of darkness, lighter and more architectural.
Why it fits ambient music
Ambient music doesn’t need fast editing. It needs visuals that can breathe. That’s why the animation is slow and layered. The cubes provide structure. The circles and arcs bring rhythm and color movement. The orbiting dots form a steady pulse. Together they build a quiet tension that works well in projection: you can watch it for minutes and still discover new combinations.
Technical notes
The visual is made in p5.js (WEBGL) at 1920×1080. Everything is built from simple shapes and repeated patterns: rings as segmented geometry, arcs as slicing layers, cubes as wireframes. No shaders, just composition and motion.






